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Castlevania: Belmont's Curse Movement Abilities: Double Jump, Bosses and Obstacles

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Short answer four guides list the five movement abilities in one place (Keengamer, TheGamer, GameTrek and Destructoid), and each ties every ability to one boss: Arcane Whip to The Fallen, Holy Light to Joan of Arc, Smash to Talos, Aerial Rush to Carmilla and Double Jump to Death's second fight in Notre-Dame. Double Jump needs the longest preparation, so it comes first below. The guides differ on the Carmilla and Talos order, on where Double Jump arrives and on what to equip for Notre-Dame; those differences sit side by side and are not ruled on.

A source-by-source comparison of the five movement abilities, checked October 28, 2026.

Spoiler notice: below you will find boss names, the areas where each movement ability is earned, and the steps ahead of Double Jump.

Double Jump: Steps and Source Differences

Double Jump is the fifth and last ability in each of the four lists above. It comes from a second meeting with Death, which is a fight Rose can win, unlike the Catacombs meeting (Catacombs of Paris page). The table sets out the preparation in the sequence followed by the Keengamer and GameTrek step lists; the guides do not agree on the order of steps 1 and 2 (see M1 below).

Steps before Double Jump, as the guides describe them. Sources checked October 28, 2026 (Singapore time)
StepWhat the guides describeWhere they differSources
1. Smash from TalosBeat Talos, whose boss room is the Throne of the Builder, in the lower Clock Tower. Smash then breaks the stone sculpture in Brauner's Atelier in the Main Hall, which leads to Brauner's card, The Artist.RPS calls the ability Slam; whether Brauner counts as a fight differs (see D9)Keengamer · GameTrek · RPS
2. Brauner's Paintbrush from CarmillaCarmilla is fought at the Observatory, high in the Library. Brauner's Paintbrush is among the items named for that fight, and three guides call it necessary to reach Notre-Dame.Two guides never mention the Paintbrush in their Double Jump steps (see D4)TheGamer · Keengamer · GameTrek
3. The Artist and the paintingEquip Brauner's card and interact with the Notre-Dame painting in the Gallery of Eternal Night, Main Hall.TheGamer and the Keengamer movement article say to equip the Masterpiece Arcana; Game Rant and MapGenie list Masterpiece as the reward for The Artist (see D4)RPS · GameTrek · Keengamer · TheGamer
4. Melody Sheets and the Great OrganInside Notre-Dame, three Melody Sheets give sign sequences to play on the Great Organ. Playing them clears the energy blocking Death's room.GameTrek's Double Jump page has no organ step; MapGenie's Death entry names cleansing the organ as the requirementKeengamer · RPS · TheGamer · MapGenie
5. Death, second meetingDefeat Death in Notre-Dame. Unlike the Catacombs meeting, this one can be won.Where the ability arrives differs (see the trigger table below)RPS · Keengamer · Game Rant · GameTrek

Organ Sequences as Printed

Keengamer's walkthrough and RPS's Double Jump page both print the three sequences. The Sonata and Concerto match. The Fugue differs in length: Keengamer lists four steps and RPS prints five symbols.

Melody Sheets and their sequences. Sources checked October 28, 2026 (Singapore time)
Melody SheetWhere it is foundKeengamer's sequenceRPS's symbols
Fugue of Notre-DameNear the Great Organ (Keengamer: Undercroft; RPS: Great Organ Room, west of the organ)Moon, Sun, Moon, Virgo⭘ ☼ ⭘ ♍ ♌ (the last two are Virgo and Leo)
Sonata of Notre-DameStained Glass Gallery area (RPS: Sealed Scriptorium, shown as Stained Glass Gallery on the map; Keengamer: beyond the Sealed Scriptorium)Sagittarius, Capricorn, Pisces, Aquarius, then Capricorn, Sagittarius and Capricorn again♐ ♑ ♓ ♒ ♑ ♐ ♑
Concerto of Notre-DameLa Flèche, the top of Notre-Dame (Keengamer: top of the scaffolding)Gemini, Cancer, Virgo, Leo, Virgo, Leo, Gemini♊ ♋ ♍ ♌ ♍ ♌ ♊

Where Double Jump Triggers

This is the same difference as D5 on the route overview. Each row gives the position and the guides that hold it.

Where each guide places the arrival of Double Jump. Sources checked October 28, 2026 (Singapore time)
PositionGuidesHow the guide words it
After the cutscene that follows the fightRPS · GameTrekRPS: Rose leaves the room after a scene with Trevor and the ability arrives in the next room of Notre-Dame. GameTrek: wait for the cutscene to end and the jump is granted automatically.
In the Choir roomKeengamer · TheGamer · DestructoidKeengamer: a Choir cutscene, then a gap beneath a high ledge, with the tutorial appearing there. TheGamer and Destructoid name the Choir room as the place.
At the Choir doorway, after a conversationKeengamerKeengamer's walkthrough chapter lists it after the infirmary scene, at a glowing doorway beside a gap, where Leon speaks.

The Five Abilities at a Glance

Each row gives the boss and place the guides name, when the ability arrives, and what it is for. Names in the cells are the guides that say it; the last column links them.

The five movement abilities by boss. Sources checked October 28, 2026 (Singapore time)
AbilityBoss and placeWhen it arrivesWhat it opensSources
Arcane WhipThe Fallen, the first boss, in the Paris Streets sewersShortly after the fight, in a short scene on the way out (IGN, Keengamer)Luminous anchors, hooks and enemies to swing from or pull towardKeengamer · IGN · TheGamer · GameTrek
Holy LightJoan of Arc (card: The Warrior), top of the Prison Tower, Paris StreetsShortly after the fight (Keengamer, TheGamer); IGN and RPS have it used at once to finish the towerChaos Shards, plus a timed counter called Light ParadeKeengamer · IGN · TheGamer · GameTrek
SmashTalos (card: The Builder), Throne of the Builder, lower Clock TowerOn defeating Talos (Keengamer, TheGamer, Destructoid, GameTrek)Yellow blocks, plus floors with golden cracksKeengamer · TheGamer · Destructoid · GameTrek
Aerial RushCarmilla (card: The Occultist), Observatory at the top of the LibraryOn defeating Carmilla (TheGamer, Destructoid, GameTrek); Keengamer places it on a ledge past the boss hall's left exitA mid-air dash across gaps and narrow openingsKeengamer · TheGamer · Destructoid · GameTrek
Double JumpDeath, second meeting, Notre-DameSee the Double Jump section aboveA second jump in mid-air to reach higher ledgesKeengamer · TheGamer · Destructoid · GameTrek

Obstacle to Ability

Each obstacle below is paired with the ability that answers it, using only pairings that at least two independent publishers state. The last column holds naming differences.

Obstacles and the movement ability that answers them. Sources checked October 28, 2026 (Singapore time)
ObstacleAbilityGuides that say soNaming and notes
Glowing anchors and gaps too wide to jumpArcane WhipKeengamer · GameTrek · TheGamer · IGNKeengamer and GameTrek write Luminous Anchors; RPS writes Sharpened Anchors; IGN names anchors by colour, yellow and purple
Chaos Shard walls, platforms and passagesHoly LightKeengamer · GameTrek · TheGamer · IGNIGN writes Halo of Light and abyss shards; IGN and RPS both note that shards act as a floor while the light is off
An incoming attackHoly Light, as Light ParadeKeengamer · GameTrek · IGN · TheGamerA tap just before the hit, as opposed to holding the button
Yellow blocks and cracked golden floorsSmashKeengamer · TheGamer · GameTrek · DestructoidRPS writes Slam
The stone sculpture in Brauner's AtelierSmashKeengamer · GameTrek · RPSThe break leads to The Artist, the card that opens the Notre-Dame painting
Horizontal gaps and narrow openingsAerial RushKeengamer · TheGamer · Destructoid · GameTrekGameTrek words it as a forward burst while airborne
Higher platforms and ledgesDouble JumpTheGamer · GameSpotTheGamer says the second jump reaches higher platforms; GameSpot's relic entries tell players to double jump to some ledges

A few rooms only make sense on a second visit, after the matching ability has been earned. RPS says a Chaos Shard wall in the sewers cannot be broken before Holy Light, and IGN and GameSpot both send players back into the shard-covered rooms of the Prison Tower after Joan, where the Obsidian Fang relic sits.

Where Guides Differ

The rows below set each guide's wording next to the others.

Differences between guides on movement abilities. Sources checked October 28, 2026 (Singapore time)
IDTopicWhat each guide reports
M1Carmilla or Talos first (D3)Carmilla is listed ahead of Talos in RPS's boss list and in Keengamer's chapter order, while IGN's overview table starts with the Clock Tower. TheGamer, GameTrek and Destructoid each give Smash before Aerial Rush; the Keengamer and GameTrek step lists open with Smash. In RPS's Double Jump article the three bosses appear with no sequence.
M2What opens Notre-Dame (D4)All guides that cover the painting ask for the Artist card. The Paintbrush is added as a further requirement by TheGamer, GameTrek and Keengamer's movement article, and left unmentioned by RPS and by Keengamer's walkthrough chapter. For the card to equip, TheGamer and Keengamer's movement article say Masterpiece Arcana, while RPS and Keengamer's walkthrough say The Artist; Game Rant and MapGenie list Masterpiece as the reward that comes with The Artist (Brauner).
M3Where Double Jump triggers (D5)See the trigger table above: after the cutscene (RPS, GameTrek), in the Choir room (Keengamer's movement page, TheGamer, Destructoid) or at a Choir doorway after a conversation (Keengamer's walkthrough chapter).
M4NamesThe ability is spelled Slam by RPS and Smash by the others (D7). IGN writes Halo of Light and abyss shards for Holy Light and Chaos Shards. Anchors are Luminous (Keengamer, GameTrek), Sharpened (RPS) or colour-coded (IGN).
M5Fugue sequenceKeengamer's walkthrough lists four steps for the Fugue, ending at Virgo; RPS's Double Jump page prints five symbols, with Leo after Virgo.
M6Organ stepKeengamer, RPS and TheGamer include the Great Organ before Death; GameTrek's Double Jump page goes from the painting to the Death fight; MapGenie lists cleansing the organ as the requirement.
M7Where Aerial Rush arrivesKeengamer's movement page places it on a ledge reached through the left exit of Carmilla's hall; TheGamer, Destructoid and GameTrek state only that defeating Carmilla grants it.

Update Log

Version history of this page. Sources checked October 28, 2026 (Singapore time)
DateChange
October 28, 2026Initial release. Source pages were opened on 28 Oct 2026, Singapore time.

Source Dates

Pages cited on this page, with the dates each page displays. Sources checked October 28, 2026 (Singapore time)
PublisherPagePublished (as shown)Updated (as shown)
IGNCatacombs of Paris Walkthroughnot shown on pageOct 23, 2026 6:11pm UTC
IGNThe Prison Tower - Finding The Warrior Walkthroughnot shown on pageOct 19, 2026 10:01pm UTC
IGNWalkthrough (Castlevania: Belmont's Curse Guide)not shown on pageOct 20, 2026 6:26pm UTC
Rock Paper ShotgunCastlevania Belmont's Curse: All bosses in ordernot shown on pageOct. 22, 2026, 10:30 a.m. (time zone not shown)
Rock Paper ShotgunCastlevania Belmont's Curse: How to Double Jumpnot shown on pageOct. 21, 2026, 2:27 p.m. (time zone not shown)
Rock Paper ShotgunParis Streets walkthrough (Part 1)not shown on pageOct. 23, 2026, 12:44 p.m. (time zone not shown)
KeengamerHow to Get Double Jump and All Other Movement SkillsOctober 22, 2026 (time zone not shown)not shown on page
KeengamerCastlevania Belmont's Curse – Complete WalkthroughOctober 15, 2026 (time zone not shown)not shown on page
GameTrekList of All 5 Movement Abilities in Ordernot shown on pageOctober 26, 2026 at 8:24 AM (time zone not shown)
GameTrekHow to Get Aerial Rushnot shown on pageOctober 21, 2026 at 3:38 AM (time zone not shown)
GameTrekHow to Beat Deathnot shown on pageOctober 19, 2026 at 2:28 AM (time zone not shown)
GameTrekHow to Get Double Jump: Location and Requirementsnot shown on pageOctober 26, 2026 at 9:51 AM (time zone not shown)
GameTrekHow to Get Holy Lightnot shown on pageOctober 21, 2026 at 3:38 AM (time zone not shown)
GameTrekHow to Get Smashnot shown on pageOctober 21, 2026 at 3:38 AM (time zone not shown)
TheGamerComplete Movement Ability Unlock GuideOct 14, 2026, 7:10 PM EDTnot shown on page
Game RantAll Bosses (Tarot Cards List)Oct 16, 2026, 11:00 AM EDTnot shown on page
Yahoo Tech / DestructoidAll movement abilities and how to unlock themThu, October 15, 2026 at 7:43 PM UTC (date shown without a label)not shown on page
MapGenieAll Bossesnot shown on pagenot shown on page
GameSpotRelics GuideOctober 20, 2026 at 2:01 PM PDTnot shown on page

Dates are copied from each page as displayed, in the origin site's own time zone where the page shows one. TheGamer, Game Rant, Screen Rant and Polygon are Valnet titles and count as one voice when judging independence.

Castlevania is a KONAMI trademark. This is an unofficial fan reference compiled from the cited publications; corrections are welcome through the site's contact page.

Sources